The final goal would be to create an expansive set of new entities that will allow mappers to create maps like they've never done before. The challenge here is that I'm hoping to try and get people to make maps using the entities in this mod, and not just the entities in this mod, but come up with your own entities you'd like to have in your map and me (or maybe if we can get some other people enthusiastic about it, someone else) can code it into the mod. It adds a few new entities to Quake 3 that mappers can use in maps. The idea here is that I've started up a mod I've called "EntityPlus". I'm repeating the word "limiting" so often on purpose, because I have a little plan that is most likely to fall flat on its face, but I want to throw it out there anyway, because this challenge would be anything but limiting. We've had challenges where you were limited in the number of brushes you could use, limited in the number of textures you could use, limited in the amount of time you could spend on it, limited in the gametypes you could use, etcetera, etcetera. Mapping challenges are nothing new to the level editing community. Recently I've been toying with the idea of invoking the creativity of Quake III Arena mappers with a new challenge of sorts. Existing links in this thread may at some point turn up dead. EntityPlus was hosted on Google Code, but this website will be or has been closed down.
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